CAPORA CITY GUIDE
How Economy, Businesses & Trading works
Capora City has several connected money systems so wealth can come from crime, ownership, trading, travel and player-to-player activity rather than one fixed income source.
Businesses
Player-owned businesses create income from actual game activity. Travel Agencies can collect fares from departures in their city, while supported combat stores connect local equipment supply to ownership.
Bank and protected money
The Bank separates carried cash from stored wealth, and additional banking features such as the secure Vault add another layer of money management.
Marketplace
The Marketplace supports player listings and purchases. It gives items and other supported assets a route between players instead of forcing every acquisition through NPC shops.
Escrow Trading
For direct player deals, Escrow provides a controlled exchange flow with invitations, deposits, confirmations and auditability. Use it when a supported private trade needs more protection than a handshake in chat.
Black Market and equipment stores
The Black Market supplies specialist job tools, while Gun Stores, Armour Stores and Bullet Factories support the combat economy. Some city stores can be player-owned, so location and ownership affect the trading landscape.
Credits and optional purchases
Credits are a separate account currency used for optional store purchases and features. They are not a substitute for the core cash economy, and Capora City's progression remains built around playing the game.
GOOD TO KNOW
Practical tips
- Keep operating cash separate from long-term savings.
- Use Escrow for supported high-value player trades.
- Business ownership should be evaluated by activity, not only purchase price.
- Do not confuse Credits with normal character cash.
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