Yes. Profile BBCode supports formatting, safe internal Capora links, external links, clickable buttons, resized images, YouTube embeds and live tags for profile views, the viewing username, OC/Kidnap readiness and selected public progression statistics.
The Underworld layer connects normal Capora City activity to Safehouse building, resources, Blueprint fragments, live Operations, contacts, dossiers, investigations, City Pulse incidents and long-running mysteries. It is designed as a perpetual loop rather than a finite expansion campaign.
Individual Blueprint maps can be completed, but the system does not end. After the current authored sequence is complete, repeatable Blueprint cycles and Operations remain active, and Developers can add new maps and definitions without resetting your history.
Capora City is a persistent text-based mafia browser RPG focused on crime, vehicles, Families, territories, business, trading, progression and player competition. It keeps the accessibility of classic browser games but adds more interaction and decision-making to the actions themselves.
Yes. You can create an account and play in your web browser without buying the game. Optional Credits, VIP and Season products support the game, but the core criminal career is built around gameplay.
No. Capora City runs in a modern web browser. The interface is designed for desktop and mobile so you can use the same account across supported devices.
Yes. Players share the same persistent world through Families, territory, leaderboards, Forums, live chat, Messages, trading, co-op operations, city activity and PvP systems.
No. Cooldowns still exist where they protect balance, but many major systems add decisions or live interaction: crimes have approaches and events, Auto Theft uses map targets and theft sequences, Racing runs as a live session, co-op operations involve other players and PvP requires preparation and information.
Yes. Vehicles are persistent Garage assets with condition, fuel, mileage, performance and maintenance. You can keep stolen cars, select an active vehicle, repair and refuel it, upgrade supported components and race it.
Families are player-run criminal organisations. Members can work together, manage ranks and treasury, complete co-op activity and compete for territory and influence across the city.
Yes. Search & Kill, detectives, witnesses, Hitlist, weapons, armour, protection and Life Insurance form a high-risk PvP layer. Location and preparation matter, and serious attacks are not designed as beginner content.
XP advances your main rank from Outsider through to Capora Boss. Missions, Daily Challenges, Achievements, Awards, Seasons, Racing Rep, Street Rep, training and permanent Skills add separate progression routes.
Capora City has been built as an actively developed live game. Systems can be expanded, balanced and improved after release, with important changes communicated through the game and public news pages.
Account and device limits are enforced to protect fair play and competition integrity. Creating prohibited duplicate accounts or attempting to bypass restrictions is against the Terms of Service.
The Terms require players to be at least 13. The game contains fictional crime, violence, gambling-style systems and mature mafia themes, so younger users should only play with appropriate parental or guardian permission where required.
Players can use the in-game Help Centre. If you cannot sign in, use the public Contact page or email support@caporacity.com. Never send your password, full payment-card details or verification codes to support.