CAPORA CITY GUIDE
How Blueprints & Live Operations works
Blueprints turn normal criminal activity into a visual long-term hunt. Recover the missing pieces of one active map, reconstruct it on screen and use the completed plan to unlock decision-driven operations.
One active Blueprint map
The system focuses your Blueprint discoveries on one current map at a time. You do not fill your inventory with random fragments from dozens of unrelated maps. When the current map is complete, the next authored map becomes active.
Fragments are real visual pieces
Each map has a master image, a smaller thumbnail and transparent same-canvas fragment PNGs. Only fragments you have recovered are layered onto the Blueprint board. Missing fragments remain hidden, so the finished plan is revealed through play.
Find pieces through different actions
Each fragment has Developer-controlled source rules. One piece may be discoverable through Crimes or Robberies, another through Auto Theft or Racing, another through Chop Shop or Smuggling, and rarer pieces through Contracts, Organised Crime, Kidnap, Mafia Bosses or Special Robberies.
You cannot repeatedly find the same piece
Once your active Blueprint already contains a fragment, that fragment is removed from your eligible discovery pool for the current cycle. The server only rolls missing pieces that the activity is allowed to reveal.
Completing a map unlocks gameplay
A finished Blueprint is not primarily a cash reward. It can unlock an Operation, a Safehouse capability, a schematic or another discovery chain. Completed maps stay in your history while the Blueprint engine moves on.
Operations use live choices
Unlocked Operations contain multiple server-defined stages. At each stage you choose an approach. Some choices require Underworld resources or preparation; safer decisions can reduce exposure while riskier routes can increase reward. Choices and requirements are always validated by the server.
The Blueprint loop is perpetual
After all currently authored maps have been completed, maps marked repeatable begin new cycles instead of leaving the feature empty. New authored maps can later be inserted into the sequence through the Developer manager without replacing existing player history.
GOOD TO KNOW
Practical tips
- Vary your activity if one type has no remaining eligible fragment for the current map.
- Keep specialist resources because an operation choice can require them.
- A completed map can be viewed as history; completion never deletes the achievement.
- Blueprint chances and sources can be balanced live by Developers.
KEEP LEARNING